João Victor
Freelance Character Artist
João Victor is a professional character modeler and sculptor who specializes in creating topological solutions for clean and appealing deformations and efficient pipelines. He is skilled at translating 2D designs into 3D models and enjoys creating his own character concepts. He is also experienced in rigging characters and props, creating corrective blendshapes, programming using Python and Max script for tools in both Maya and 3ds Max, as well as surfacing/texturing and lighting/rendering. In his spare time, he enjoys developing games using Maya and 3ds Max. Over the past two decades, João has worked for feature film, advertising, and TV, working for Pixar, Paramount, and Skydance, plus many more. His credits include Inside Out 2, Saving Bikini Bottom: The Sandy Cheeks Movie, and Luck, as well as many other feature films.
One of the most brilliant guys I had the opportunity to work with!
- Alexandre Gielman
Engineer & Simulation Expert at TV GloboHighly recommend.
- Luiz Amaral
Technical Artist/Rigging R&D/Tools Developer at Electronic Arts